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Nicolo' Zubbini
NiZu
environement/architecture visualization



Location:
Torino, Italy

Language(s):
English, Italian, Spanish

Member Since:
June 2005

Last Updated:
30 May 2011

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26188
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Groggy
Blender, VRay
July 2011


   
Hi,
I've just finished a personal portfolio image done in Blender and VB25.
Main purpose was practicing texture paint and shading.

Thanks for viewing and all comments are appreciated!
Modelled in Blender ( head meshes from makehuman , sculpted in blender )
Most materials use handpainted B/w controlmaps to mix photo textures from cgtextures (modified and made tileable)
( More info on my blog)
Smoke-fog rendered in Blender volumetrics.
Post in Blender nodes.
Rendered with VrayBlender at 2496x1404.about 3 million faces, no displacement , rendertime 6 hours on a q6600@3ghz 8gb ram , Ubuntu 11.04 .
Fullsize:
http://nizuvault.files.wordpress.co...07/groggy40.jpg

More info and w.i.p. pics on my blog :
http://nizuvault.wordpress.com/
With infos about the small python plugin i wrote to use B/W handpainted controlmaps to mix photo textures and quickly create the various channels for a shader. Tthere are some really nice possibilities for artists customizing their tools in VrayBlender.

 
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